Preview footage
Unused sprites
Unused voices


Preview footage

The below footage is from a Japanese special, which was mainly about Norimaro's creation. It shows an early build of Marvel Super Heroes. Vs Street Fighter, featuring an unfinished and unnamed Norimaro (there was a competition held to name him). This build lacks almost any music and Norimaro doesn't have a voice yet (the special later shows the voice recording session for him). The game related parts of this special can be seen here.

Preview footage
Final
Norimaro has a different icon on the character select screen in the preview.


Preview footage
Final
"Spider Man" became "Spider-Man" for the final version. This screen also shows Hulk with blue skin, which might just be a glitch, as later on in the preview footage he's shown with his usual green skin at the vs screen.


Preview footage
Final
The timer is red in the preview footage, it was changed to blue for the final version.

Player 1's life bar portrait is facing left, whilst player 2's faces right. These were switched around for the final version.


Preview footage
Final
Norimaro's grand champion jump move doesn't have a load of dust appear in the preview, this was added for the final version.


Preview footage
Final
His standing forward kick has a slightly different animation, his expression is different and his shoe isn't as big.


Preview footage
Final
His start-up frame of animation for his ultra variety private memories hyper combo has him look nervously at his opponent in the preview, in the final version, he looks directly at the camera and gets mad.


Preview footage
Final
This hyper combo also has different animation frames than what the final has.


Preview footage
Final
His start-up frame of animation for his hyper strong miracle treasure hyper combo is also different, with him raising one of his arms into the air before throwing things. In the final version, he rummages around in his bag before doing the move.

The move is also slightly different in the preview, Norimaro throws more projectiles in a straight line, compared to the final version where the projectiles are thrown in an arc, and not as many are thrown.


Preview footage
Final
Originally, Norimaro was going to have a kancho attack which basically involved him shoving his fingers up his opponent's bottom (click here for more info on kancho). It looks like this move was going to be a throw, but it was removed from the game (the sprites for it were taken out) allegedly because Marvel got really angry about it and bluntly demanded for Capcom to get rid of it.

In the final version, Norimaro has a different throw where he latches onto his opponent and then headbuts them several times.


Preview footage
Final
The character select screen shows Norimaro repeatedly doing his assist attack call on animation when he's selected in the preview, in the final he goes into one of his win poses.


Preview footage
Final
The 1P and 2P location icons that show up when one player is up in the air and the other is still on the ground are different in the preview, they were given new sprites for the final version.

The sprites for these icons are still in the final version, they just don't get used (see below).


Preview footage
Final
Norimaro's taunt has a slightly different animation, his facial expression is different he doesn't have a pen on the paper, and the speech bubble has a yellow background, rather than the white the final features. The font is different too.

Strangely Ken's life bar icon is facing the correct way in the preview, even though when Spider-Man was shown earlier, his wasn't.


Preview footage
Final
When Wolverine defeats Ken with his berserker barrage x hyper combo, the word "SUPER" briefly appears on the screen in the preview. This doesn't happen in the final version.


Preview footage
Final
Norimaro only had one color for his outfit in this early build, in the final version, he has an alternate green color.


Preview footage
Final
In the preview footage, Omega Red's name has no space in it under the life bar, reading as "OMEGARED". This was fixed for the final version.


The below screens are taken from a segment of the video showing the game being played at the 1997 Tokyo Game Show. It's a later build of the game which is much closer to the final version, but still has a few differences. Norimaro now has his name in this build. Some other differences are:

-"Spider Man" instead of Spider-Man, as with the above build.
-The music doesn't change to this when the timer reaches 10 seconds, and instead the current character theme keeps playing.
-Ryu still has his music theme from X-Men Vs. Street Fighter. However, Chun-Li has her new theme.
-Chun-Li yells out "kikoushou" whenever using her standing forward + fierce punch. In the final version she just uses one generic grunts.
-Akuma/Gouki's raging demon hyper combo only takes 1 bar of hyper combo gauge to use, in the final version, it uses 3.


Preview footage
Final
At one point, Ken is shown doing his shippu jinrai kyaku hyper combo. It lacks the flame effects that the final version has.


Preview footage
Final
When Norimaro is shown using his hyper strong miracle treasure hyper combo, some of the projectiles he throws land on the floor there and briefly remain there before flashing and vanishing in the preview footage, this doesn't happen in the final version.

One of the objects is Mobi-chan, a Capcom mascot who's made minor appearances in several games. In the preview footage he can be seen landing on the floor, but instead of vanishing, he runs off screen.



Unused sprites

An unused attack for Apocalypse, which was also unused in X-Men Vs. Street Fighter. By using cheats to play as the boss, you can do this move by doing a quarter circle forwards motion and then the short kick button. One of his hands will change into a weapon, which emits some kind of pulse for a few seconds, but it can't seem to damage the opponent in anyway. In the Playstation port, you can play as Apocalypse, but you can't use this attack.


He also has another unused attack, which wasn't in the previous game. One of his fists turns into a pincer, which slowly shoots out towards the opponent. This has collision detection and will push the opponent back, but won't damage them. If you use cheats to play as the boss, just press the forward kick button. Again, in the Playstation port, you can't use this move.


Here is a bizarre one: Karin Kanzuki! She wouldn't debut until 1998 in Street Fighter Alpha 3, a year after this game came out. It seems some work had been started on her sprite though, and it also seems she was originally just going to be a swap of Sakura with a different head, and boots instead of sneakers. Thanks to Ragey for the GIF.


Dhalsim's wife, Sally, goes unused in this game. She has all of her sprites from Street Fighter Alpha 2. It might have been intended that she'd appear in the background for when Dhalsim is fighting like she does in Alpha 2. She at least gets to cameo in Dhalsim's ending.


The end of Norimaro's ultra variety private memories hyper combo has an unused sprite where the kanji is translated into English, but as Norimaro is unplayable in the American version of the game, this goes unused.


Norimaro's taunt, with the text translated into English. Goes unused because he can't be used in the American version.


Sakura's shinkuu hadouken sprite from Alpha 2, which has all animation frames present. The move was given a much larger sprite for the projectile to be more over the top.


Early icons for showing where the other player was when they were off the screen. These can be seen in the preview footage (see above).



Unused voices


Announcer: "Apocalypse"

This goes unused in the arcade version, as you can't play as Apocalypse. However it does get used in the Playstation port since he's playable in that.


Announcer: "Cross over attack"

Perhaps this was meant to be used whenever you used an assist attack? That would have gotten annoying fast. There's also an unused voice clip for the Japanese equivalent.


Announcer: Cyber Akuma / Mech Gouki

Again, these aren't used because the arcade version doesn't let you play as the bosses, in America or Japan. These clips do get used in the Playstation and Saturn ports.


Announcer: "Dan?"

An unusual unused name call where the announcer says Dan's name with a questioning tone. Not sure what this was supposed to be used for, unless the plan was for the announcer to sometimes question players who picked Dan.


Cyclops: "Gene Splice"

An old clip originally used in X-Men: Children of the Atom and then re-used in X-Men Vs. Street Fighter. For this game, Norm Spencer recorded some new lines for Cyclops, including a new "gene splice" clip.


Norimaro: "Sign please!"

This would have been used for Norimaro's taunt in the American version, had he not been removed from it.


Omega Red: "Never!"

No idea what this was for. What was he saying it about?


Omega Red: "Omega Strike!" and "Omega Destroyer!"

These voice clips were used in X-Men: Children of the Atom, but go unused in this game. There are also more unused clips of Omega Red from CotA, including several grunts. Perhaps Capcom originally intended to used his old voice, but then were able to get Len Doncheff to re-record everything.


Omega Red: "Your life force stinks!"

Whilst this clip goes unused in this game, it would later be used in Marvel Vs. Capcom 2 if Omega Red wins a match via a time over.

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